A post more for the loved ones of WOW ‘addicts’

I wish someone would grant me at least USD1,000,000 so I could dedicate my time and resources fully into the research of addiction to WOW. If you dont know what WOW is, please do not continue reading – anyway which planet are you from??? (SIGH) But what i do have to offer is a sh*tty post pieced together rattily at 3.52am. Sense my frustration?

Crumbling careers, lost jobs, degrading relationships and losing loved ones. Does this sound very far fetched to you?

Now I launch:

(http://arstechnica.com/old/content/2006/08/7459.ars)

<—-Dr. Orzack, who is the founder and coordinator of the Computer Addiction Service, …” it is a huge number of people who are out of control.” Orzack states that she has been studying the problem for the last 11 years. She claims to be swamped with people asking for her help, usually concerned parents, neglected spouses, and sometimes the players themselves.

She points out Variable ratio reinforcement is the idea that the best way to optimize the desired behavior in the subject is to hand out rewards for correct behavior, and then adjust the number of times the subject is required to exhibit that behavior before a reward is handed out. For instance, if a rat must press a bar to receive food, then it will press faster and more often if it doesn’t know how many times it needs to press the bar. An equivalent in World of Warcraft would be purple (epic) loot drops: you never know when they are going to happen, but that just increases the anticipation of getting them.

Orzack feels that the games are at fault more than the players. “This isn’t about willpower or restraint,” she said in an interview. “These games are very elaborately designed to ease you in gently, entice you, and keep you there. And it’s a cycle: people begin to spend too much time playing and their careers and personal relationships begin to deteriorate.”——>>>>

Wow! (no pun intended) A simple few clicks on google landed me here: http://www.wowaddictinstitute.com/

<—–Our institute focuses predominantly on the worldwide videogame hit World of Warcraft, which features a cohesive online world that now has over 9 million subscribers caught up in its fantasy. The game offers players the ability to create and customize their own virtual persona and encourages them to spend hundreds of hours adventuring and interacting with other people’s online personas in order to enhance their experience and grow stronger in the game world.

Armed with this social aspect and an infinite amount of opportunities, World of Warcraft has become the single greatest threat for potential videogame addicts.—->

I got this part which I like alot from a random forum online:

Quote” There are some people who are able to moderately play and successfully implement it to their friends and family. Yet, if it is evident that WoW is more destructive than productive, you must quit. It’s your life, and in the real world you only have one life, you can’t walk back to your corpse.” Unquote.

I totally agree that everyone in life has one addiction or the other. How can you successfully balance up your life before alienating everyone else from it. While is this one extremist view, I can safely say that Using all YOUR FREE time (at least 80% after deducting work plus minor family and girlfriend responsibilities) to play WOW is also NOT right.

I loved reading this article: http://pc.ign.com/articles/868/868083p2.html

“Most of the people I used to play with slowly stopped playing,” said Joey, “and crappy girl-troubles meant that even the thought of playing felt like slowly pulling all of my pubic hair out with a lit match. It was that sort of forced-break that caused me to realise that I really didn’t need to play, or even really want to anymore.”

Billy-Tim went to slightly more extreme measures to ensure he didn’t get hooked again. “I thought the easiest way was pretty much to cancel the account, get rid of team speak or anything like that, kill all the references I had to it on my computer,” he revealed. “I had to put away my mouse pad because it was a World of Warcraft one.”

By the time Shimshaw was ready to quit, he had “nine Level 70s and two 60s. I had a Resto Shaman in two pieces of tier six. I had a Warlock in full tier five and a Mage in full tier five.” There was only one thing for it – he sold his characters, earning around $1000, which he promptly spent on smack to try and fill the gaping hole that was left in his soul. Or maybe he put it in the bank – I don’t know.

The temptation to once again suckle at the teet of the dark mother that is World of Warcraft will never truly go away for either of these players, but at least they got out. For millions more – players hopelessly caught in the web of World of Warcraft, about to be devoured whole by the gigantic spider Blizzard – the future doesn’t look as bright. To them we say – take solace from the experiences of Billy-Tim Shimshaw and Joey Jeremiah. It is possible to move on. You just have to want it. Just cancel your account, uninstall the game, smash the disc and burn your PC, then take a long deep breath of the fetid stench of your underarms.

Yes, the dry humour of that one did possible make me crack a small, reluctant smile. But the reality is, WOW does affect lives, affect relationships, affect your whole being, happiness and there is NO end in sight. At the end of the day, really, what good does it do? Other than take you to superlatively soaring heights (in your own little world) it really takes u nowhere fast in your chair.

At the end of the day, you need to choose – only because you can’t tell anymore what a balanced life is.




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